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AI Insights · Timothy · January 2025

Top Boxing Games in Slovakia: Q4 2024 Performance

Explore the performance trends of the top boxing games in Slovakia during Q4 2024, featuring insights on downloads, revenue, and active users.

Top Boxing Games in Slovakia: Q4 2024 Performance

In the fourth quarter of 2024, the top boxing games on a unified platform in Slovakia showcased varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each game:

Real Boxing 2 by Vivid Games S.A. saw a notable increase in weekly downloads, peaking at 1K in late December. The app's weekly revenue fluctuated, reaching a high of approximately $101 in mid-October. Active users rose significantly, starting at 619 and ending at 1.3K by the end of the quarter.

EA SPORTS™ UFC® 2 from Electronic Arts experienced a surge in active users, particularly in November, with numbers climbing to over 2.6K. Weekly downloads showed a similar upward trend, peaking at 727 in mid-November. Revenue saw fluctuations, with a high of $92 at the start of the quarter.

WWE Mayhem by Reliance Games demonstrated a steady increase in downloads, reaching 131 in the week before Christmas. Revenue peaked at $106 in early November, while active users saw growth, culminating in 144 by the end of December.

Boxing Star: Boxing Fight Game from THUMBAGE witnessed a consistent rise in downloads, peaking at 129 in late December. Revenue reached its highest point at $85 in mid-December. Active users gradually increased, with numbers exceeding 200 by the year's end.

Kung Fu Battle: Karate Game maintained modest revenue figures, with a peak of $32 in late November. However, there were no reported downloads during the quarter.

For further insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025