AI Insights · Timothy · January 2025
Top Boxing Games in Slovakia: Q4 2024 Performance
Explore the performance trends of the top boxing games in Slovakia during Q4 2024, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on a unified platform in Slovakia showcased varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each game:
Real Boxing 2 by Vivid Games S.A. saw a notable increase in weekly downloads, peaking at 1K in late December. The app's weekly revenue fluctuated, reaching a high of approximately $101 in mid-October. Active users rose significantly, starting at 619 and ending at 1.3K by the end of the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts experienced a surge in active users, particularly in November, with numbers climbing to over 2.6K. Weekly downloads showed a similar upward trend, peaking at 727 in mid-November. Revenue saw fluctuations, with a high of $92 at the start of the quarter.
WWE Mayhem by Reliance Games demonstrated a steady increase in downloads, reaching 131 in the week before Christmas. Revenue peaked at $106 in early November, while active users saw growth, culminating in 144 by the end of December.
Boxing Star: Boxing Fight Game from THUMBAGE witnessed a consistent rise in downloads, peaking at 129 in late December. Revenue reached its highest point at $85 in mid-December. Active users gradually increased, with numbers exceeding 200 by the year's end.
Kung Fu Battle: Karate Game maintained modest revenue figures, with a peak of $32 in late November. However, there were no reported downloads during the quarter.
For further insights and detailed analytics, visit Sensor Tower.